Third Person: Authoring and Exploring Vast Narratives (MIT Press)
Pat Harrigan, Noah Wardrip-Fruin
The ever-expanding capacities of computing provide new narrative probabilities for digital worlds. but giant narratives--featuring an ongoing and intricately constructed storyline, many characters, and a number of settings--did now not originate with, and aren't restricted to, hugely Multiplayer on-line video games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the jewelry, Marvel's Spiderman, and the advanced tales of such tv indicates as Dr. Who, The Sopranos, and misplaced all current sizeable fictional worlds. 3rd individual explores suggestions of substantial narrative throughout a number of media, together with games, tv, literature, comedian books, tabletop video games, and electronic artwork. The contributors--media and tv students, novelists, comedian creators, online game designers, and others--investigate such concerns as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters learn various issues, together with storytelling in a multiplayer setting; narrative options for a 3,000,000-page novel; continuity (or the impossibility of it) in health care provider Who; dealing with a number of intertwined narratives in superhero comics; the spatial event of the ultimate fable role-playing video games; global of Warcraft event texts created through designers and lovers; and the serial storytelling of The cord. Taken jointly, the multidisciplinary conversations in 3rd individual, besides Harrigan and Wardrip-Fruin's previous collections First individual and moment individual, supply crucial insights into how fictions are built and maintained in very diversified different types of media in the beginning of the twenty-first century.