Space Time Play: Computer Games, Architecture and Urbanism: The Next Level

Space Time Play: Computer Games, Architecture and Urbanism: The Next Level

Steffen P. Walz, Matthias Bottger


desktop and games are leaving the computer and conquering the sector of way of life within the kind of cellular purposes (such as GPS cellphones, etc.) a the result's new sorts of towns and structure. How do those video games adjust our conception of genuine and digital house? What can the designers of actual and electronic worlds study from each other? house Time Play offers the subsequent subject matters: the superimposition of laptop video games on actual areas and convergences of genuine and imaginary playspaces; desktop and games as useful making plans tools. With articles by means of Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kucklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others."

Show sample text content

Download sample