Racing the Beam: The Atari Video Computer System (Platform Studies)

Racing the Beam: The Atari Video Computer System (Platform Studies)

Nick Montfort, Ian Bogost

The Atari Video laptop procedure ruled the house game marketplace so thoroughly that "Atari" turned the regularly occurring time period for a game console. The Atari VCS used to be reasonable and provided the flexibleness of changeable cartridges. approximately one thousand of those have been created, the main major of which validated new thoughts, mechanics, or even complete genres. This e-book bargains an in depth and available research of this influential game console from either computational and cultural views.

Studies of electronic media have not often investigated platforms--the structures underlying computing. This ebook (the first in a sequence of Platform stories) does so, constructing a serious process that examines the connection among systems and artistic expression. Nick Montfort and Ian Bogost talk about the Atari VCS itself and look at intimately six video game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and big name Wars: The Empire moves Back. They describe the technical constraints and affordances of the process and tune advancements in programming, gameplay, interface, and aesthetics. Adventure, for instance, was once the 1st online game to symbolize a digital house better than the monitor (anticipating the boundless digital areas of such later video games as World of Warcraft and Grand robbery Auto), via permitting the participant to stroll off one aspect into one other area; and Star Wars: The Empire moves Back was once an early example of interplay among media homes and games. Montfort and Bogost exhibit that the Atari VCS--often thought of only a unfashionable fetish object--is a vital a part of the background of video games.

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