Playing the Canterbury Tales: The Continuations and Additions

Playing the Canterbury Tales: The Continuations and Additions

Andrew Higl


taking part in the Canterbury stories addresses the additions, continuations, and reordering of the Canterbury stories present in the manuscripts and early published variations of the stories. Many sleek variations current a selected set of stories in a particular order, and sometimes miss a complete corpus of continuations and additions. Andrew Higl makes a case for figuring out the additions and alterations to Chaucer's unique open and fragmented paintings by way of contemplating them as specific interactive strikes in a video game just like the storytelling video game the pilgrims play. utilizing examples and theories from new media reviews, Higl demonstrates that the stories are top considered as an "interactive fiction," reshaped through energetic readers. Readers participated within the ongoing production and construction of the stories via including new textual content and rearranging current textual content, and during this textual transmission, they brought new social and literary aspiring to the paintings. This theoretical version and the bounds among the canonical and apocryphal texts are explored in six case reviews: the spurious prologues of the spouse of Bath's story, John Lydgate's effect at the stories, the Northumberland manuscript, the ploughman personality, and the Cook's story. The Canterbury stories are a extra dynamic and risky literary paintings than often encountered in a contemporary serious variation.

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