Introducing Starling (Building GPU Accelerated Applications)

Introducing Starling (Building GPU Accelerated Applications)

Thibault Imbert

Starling is an ActionScript three 2nd framework constructed on most sensible of the Stage3D APIs (available on laptop in Flash participant eleven and Adobe AIR 3). Starling is principally designed for video game improvement, yet may be used for plenty of different use situations. Starling makes it attainable to put in writing quickly GPU sped up functions with no need to the touch the low-level Stage3D APIs.

Most Flash builders are looking to have the ability to leverage GPU acceleration (through Stage3D) with no the necessity to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is totally designed after the Flash participant APIs and abstracts the complexity of Stage3D (Molehill) and permits effortless and intuitive programming for everyone.

Obviously Starling is for ActionScript three builders, specifically these concerned about 2nd online game improvement; in fact it is very important have a easy figuring out of ActionScript three. through its layout (lightweight, versatile and simple), Starling can be utilized even be used for different use situations like UI programming. That acknowledged, every little thing is designed to be as intuitive as attainable, so any Java™ or .Net™ developer gets the dangle of it quick besides.

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