GPU Pro 2: Advanced Rendering Techniques

GPU Pro 2: Advanced Rendering Techniques

Wolfgang Engel


This e-book makes a speciality of complicated rendering strategies that run at the DirectX and/or OpenGL run-time with any shader language on hand. It contains articles at the newest and maximum thoughts in real-time rendering, together with MLAA, adaptive volumetric shadow maps, gentle propagation volumes, wrinkle animations, and lots more and plenty extra. The booklet emphasizes innovations for hand held programming to mirror the elevated significance of portraits on cellular units. It covers geometry manipulation, results in photo area, shadows, 3D engine layout, GPGPU, and graphics-related tools.

Source code and different fabrics can be found for obtain at the book's CRC Press internet page.

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