City of the Spider Queen (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
This is the 1st experience produced for the Forgotten Realms atmosphere because the Forgotten geographical regions crusade Setting sourcebook was once published in the summertime of 2001. Designed to take characters from center to excessive degrees of play, this experience ties in on to occasions happening in R.A. Salvatore's warfare of the Spider Queen novel series.
Drain, hearth, imprisonment, mind-influencing results, paralysis, poison, sleep, attractive, and transmutation. As an undead, she can also be proof against necromantic results and any impact requiring a Fortitude keep except it additionally works on gadgets. Salient Divine skills: adjust shape, adjust dimension, Arcane Mastery, keep watch over Creatures (undead, 6 creatures straight away and consistent with day, Will DC 23), Divine Spellcasting, additional area (Drow), additional area (Retribution), Hand of loss of life (Fort store DC 33). area Powers: solid.
Spiderform (Su): Rhuallith can swap her shape to that of a vast spider of any measurement, from Diminutive to Gargantuan. This supernatural skill works just like the spell polymorph self. The switch can final not more than eighty mins, yet in the course of that point, she will shift from side to side among the spider shape and her actual shape as wanted (the shift calls for a typical action). Webwalking (Su): Rhuallith can forget about internet spells and spiderkind webbing as though stricken by a freedom of move spell. she will be able to.
stroll alongside webs as though on good flooring (no stability ability payment required). Arachnemancer Spells ready (5/5/3/3; keep DC sixteen + spell point, or 20 + spell point for Evocation spells; 10% probability of spell failure): 1st—cause worry (2), spider climb (2), summon immense spider I†; 2nd—spiderskin†, summon spider swarm† (2), internet (2); 3rd—giant vermin, poison, summon tremendous spider III†; spider plague† (2), wall of webs. Wizard Spells ready (4/6/5/3/2; store DC sixteen + spell point, or 20 + spell point.
Evil development: 7–16 HD (Huge); 17–18 HD (Gargantuan) Climate/Terrain: Any underground association: Solitary, pair, or flock (3–5) problem ranking: eight Treasure: part Alignment: continuously impartial development: 11–16 HD (Huge); 17–30 HD (Gargantuan) A foulwing is a grotesquely misshapen predator with out higher love than tearing flesh from bone with its 3 toothy mouths. A foulwing’s squat posture and bloated physique indicates the form of an immense toad, approximately 20 toes lengthy and eight toes on the.
For drowning: they could carry their breath for a few rounds equivalent to two times their structure. After this time, the objective needs to make a structure payment (DC 10) which will proceed conserving its breath. every one around, the DC raises by way of 1. while the objective fails its structure cost, it starts to suffocate. within the first around, it falls subconscious (0 hp). at the following around, it drops to –1 and is loss of life. within the 3rd around, it succumbs and dies. Immunities (Ex): due to its rubbery disguise.