Android in Practice

Android in Practice

Charlie Collins


Android in Practice is a treasure trove of Android goodness, with over ninety proven, ready-to-use suggestions together with entire end-to-end instance purposes and functional assistance for actual international cellular software builders. Written through genuine global Android builders, this booklet addresses the trickiest questions raised in boards and mailing lists. utilizing an easy-to-follow problem/solution/discussion structure, it dives into vital issues no longer coated in different Android books, like complicated drawing and pix, trying out and instrumentation, development and deploying purposes, and utilizing replacement languages.

About the Book

It's no longer demanding to discover the knowledge you want to construct your first Android app. Then what? with a purpose to construct actual apps, you'll want a few how-to suggestion, and that is what this publication is ready.

Android in Practice is a wealthy resource of Android assistance, tips, and most sensible practices, overlaying over ninety shrewdpermanent and necessary recommendations that might make you a more suitable Android developer. options are awarded in an easy-to-read problem/solution/discussion structure. The ebook dives into very important issues like multitasking and providers, checking out and instrumentation, development and deploying purposes, and utilizing replacement languages.

buy of the print ebook comes with a proposal of a loose PDF, ePub, and Kindle book from Manning. additionally to be had is all code from the e-book.

What's Inside

  • Techniques masking Android 1.x to 3.x
  • Android for tablets
  • Working with threads and concurrency
  • Testing and building
  • Using place information and GPS
  • Styles and themes

And a lot more!

This booklet calls for a operating wisdom of Java, yet no earlier event with Android is assumed.

Source Code are available at​practice/

Table of Contents

  1. Introducing Android
  2. Android program fundamentals
  3. Managing lifecycle and state
  4. PART 2 genuine global RECIPES
  5. Getting the pixels perfect
  6. Managing heritage initiatives with Services
  7. Threads and concurrency
  8. Storing info locally
  9. Sharing information among apps
  10. HTTP networking and net services
  11. Location is everything
  12. Appeal to the senses utilizing multimedia
  13. 2D and 3D drawing
  14. PART three past usual DEVELOPMENT
  15. Testing and instrumentation
  16. Build management
  17. Developing for Android tablets

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