An Unwelcome Quest (Magic 2.0)

An Unwelcome Quest (Magic 2.0)

Scott Meyer


Ever due to the fact that Martin Banks and his fellow desktop geeks came upon that fact is simply a working laptop or computer software to be fortunately hacked, they’ve been jaunting from side to side via time, posing as medieval wizards and having the epic adventures that different nerds can simply dream of getting. yet even of their wildest fantasies, they by no means anticipated to finish up on the mercy of the previous apprentice whom they despatched to felony for gross misuse of magic and all-around evil behavior.

Who knew that the vengeful Todd may break out, then conjure a working laptop or computer online game filled with wolves, wenches, wastelands, and various harrowing hazards—and catch his hapless former associates within it? Stripped in their magic powers, the would-be wizards needs to courageous terrifying hazards, technical system faults, and one another’s corporation in the event that they are looking to see medieval England—and their favourite sci-fi videos on VHS—ever back. Can our heroes continue to exist this magical secret torture? Or will it simply lead them and their pointy hats into extra peril?

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