An Unwelcome Quest (Magic 2.0)

An Unwelcome Quest (Magic 2.0)

Scott Meyer

Ever considering that Martin Banks and his fellow computing device geeks came across that truth is simply a working laptop or computer application to be fortunately hacked, they’ve been jaunting from side to side via time, posing as medieval wizards and having the epic adventures that different nerds can purely dream of getting. yet even of their wildest fantasies, they by no means anticipated to finish up on the mercy of the previous apprentice whom they despatched to legal for gross misuse of magic and all-around evil behavior.

Who knew that the vengeful Todd might break out, then conjure a working laptop or computer video game jam-packed with wolves, wenches, wastelands, and various harrowing hazards—and seize his hapless former associates inside of it? Stripped in their magic powers, the would-be wizards needs to courageous terrifying hazards, technical system defects, and one another’s corporation in the event that they are looking to see medieval England—and their favourite sci-fi video clips on VHS—ever back. Can our heroes live on this magical secret torture? Or will it merely lead them and their pointy hats into extra peril?

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